Homework4W13

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Homework Assignment 4: Campus Navigation

For this assignment you can obtain 100 points, plus up to 10 points for optional work.

The goal of this assignment is to create an application which uses exclusively the Microsoft Kinect for user interaction.

Microsoft Kinect

Every team is going to get to borrow a Kinect for Windows from the instructor for the remaining weeks of the quarter. If your team has two members, please take only one Kinect. The Kinects can be picked up from the instructor's office at Atkinson Hall, room 2125. The office door should be open during business hours, or you can email to make an appointment. If the instructor is not in the office, please sign one of the borrow agreements and leave it on the desk, then take a Kinect from the box on the floor by the wall with the whiteboard.

The Kinect drivers and SDK are already installed on the lab machines. For your home computer, you can find the SDK at Microsoft's Website.

Application (100 Points)

The goal is to create an application which allows the user to walk to EBU1, climb up the wall like Spiderman, then jump off it, wearing a wing suit and land in the Price Center courtyard. Use this 3D model of the campus for the visuals.

If you prefer, you can think of the assignment in which you gesture-control a flying monkey to do the same task.

Your application needs to have the following features:

  • You will need to use the skeleton extraction functionality to find the positions of the user's limbs.
  • The camera should provide a first person view. It is not necessary to render the user's avatar, or provide other views, but it may be useful to draw a bird's eye view in the corner of the screen.
  • You will need to implement three modes of navigation:
    • Walk to the building: the user will need to walk in place to move forward, direction should be changed by torso or arm motion.
    • Climb up the wall: it is sufficient to track the arms and hands move up and down to climb.
    • Soar to the Price Center: the user should hold their arms out and tilt them left and right like wings of an airplane to steer, move both arms up or down to control the speed of falling.

Grading

On the due date, you will need to demonstrate your application with a Kinect in the lab on a lab computer or your own laptop.

Extra Credit (10 Points)

You can achieve 10 points of extra credit if you implement one of the following additional features:

  • Bird's eye view: Add a camera mode, switchable with a special gesture, in which the camera looks at the player from a distance, so that the entire player and the positions of their limbs can be seen. You will need to render an avatar where the player is, mapping the skeletal values from the Kinect to the avatar's geometry. The avatar needs to consist of three dimensional body parts, so lines don't count, but rectangular boxes or ovals would work, similar to the animated robot task in CSE 167.
  • Dashboard: Display a campus map in a corner of the screen with an indicator for where the player is, show velocity and altitude when walking, climbing or flying numerically or with gauges, and show how much time has passed since the application started, and how long each of the three parts of the navigation task (walking, climbing, flying) have taken.
  • Two-player mode: When two people are in front of the Kinect, it will return two skeletons and even keep track of who is who if the players switch places. Add support for two players with a split screen mode, in which each player sees the scene from their point of view. That way the players can compete for who will land at the Price Center first.