OpenAL Audio Server

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Revision as of 15:30, 7 October 2011 by Schowkwa (Talk | contribs)

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Contents

Project Overview

Rich, 3D environments need sound to provide the user a feeling of complete immersion. When visualization is provided by a cluster of computers, the sound processing can be handled by a dedicated machine that is in turn connected to the speakers and other audio equipment. The OpenAL Audio Server (OAS) provides this functionality via a network interface on a Linux machine. OAS is based loosely on the aging Windows DirectSound AudioServer project by Marc Schreier, and aims to deliver a backwards compatible solution.

Status

  • Server Backend

--- The backend of the server is functional. Connections can be made, instructions and audio files can be sent, and audio can be played and stopped. --- All network input and output is handled by a dedicated thread that parses the input into discrete audio instructions and queues it up. -- A separate thread retrieves these instructions from the queue and performs the desired action (i.e. play sound, move sound position, etc.)

  • Server Frontend

-- The frontend of the server uses FLTK and currently only consists of a log window. -- The frontend also resides in its own thread, allowing the user interface to operate independently from the backend of the server. -- Errors are displayed in bold, warnings are displayed in italics, and informative messages contain no special formatting.

To-Do

  • Bullet Point

Future Work

  • Bullet Point

Participants

Software Developers:

Project Advisors:

Development Assistance:

  • Philip Weber


Initial Concept Base: