ResourcesCSE167F11
From Immersive Visualization Lab Wiki
Contents |
Text Books and Resources
The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.
- Peter Shirley, Steve Marschner: _Fundamentals of Computer Graphics_, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books
- Dave Shreiner: _OpenGL Programming Guide: The Official Guide to Learning !OpenGL, Version 2.1_. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs
Useful Links
3D Graphics
- OpenGL Reference Manual (Blue Book)
- NeHe Productions OpenGL Tutorials
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation