Mipmapped Volume Rendering
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Contents |
Current Project Status
- meshing does not work correctly. check distance function and coordinate system
- thin volume rendering: pressing texture
- awful image quality..
TODO
- check meshing error in the cave
- alpha blending
- image quality problem - preintegration?
- scaling
- 16 bit support
- directory selection
- performance check
Multi volume support
- For now, it can load multiple volumes but the algorithm used here is very simple: overlaying two rendered images.
- Chih's work hasn't been integrated. I also have an idea about the correct multi volume rendering equation.
Downsampler
- Downsampler has lots of problems and I'd like to completely rewrite the program.
- OpenGL API will accelerate this process.
- Thin volume support
Renderer
- Removing padding
Transfer Function
- 1D transfer function
Optimization
- 3D Texture compression?
- Progressive refinement
Test Set
- Collect a set of volume so I can always check after major modification of the code
Software Release
- find an easy workflow minimizing editing
- script
- qmake
Tiled Display
- works with CGLX but without any optimization
- StarCAVE
- Varrier
Long Term Goal
- integrate with deskvox
- integrate with my multi-dimensional transfer function