HanProgressReport

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Contents

June/21/2008 (Sat)


To do

  • multi-volume support
  • brick prefetching for multi volumes
  • Modify downsampler and reader
    • with padding
    • buffered read/write
  • bytesPerChannel
  • parameterization of meshing constant
  • XML configuration - wait for Jurgen to ask whether or not covise system has its own parser. If not, I'll use any of opensource xml parsers, which support DOM spec.
  • svn commit for new vvGLSL

Done

  • fixed a bug, boundary blurring when texture enabled
    • didn't explicitly disabled each of multi-textures separately
  • Modify downsampler and reader
    • with padding
    • tested on 2D

June/20/2008 (Fri)


Done

  • factor out setViewPortCorners calculation from brickinfo to vvVirTexRend
  • trying to add paddings but it doesn't work!

June/19/2008 (Thur)


Done

  • modify MipMapVideo.pro to include my own virvo library => be sure to modify back after svn committing virvo library
  • User Interface (in covise)
    • select/(de)activate channel - add menu
    • adjust HSV value
  • add a namespace, MipMapVideoLib, to all classes

June/18/2008 (Wed)


Done

  • change memory pool mechanism with Pixel Buffer Objects
    • reimplemented
  • fixed bugs
    • change BrickInfo::getMemoryUsage() to BrickManager::getMemoryUsagePerBrick()
    • change constant in CubeInfo::setFiner()
  • svn commit

June/17/2008 (Tue)


Done

  • Multi-channel user interface in glui
    • used a linear transfer function
    • adjust hue in HSV for each channel using a scrollbar
    • de/activate channel using checkboxs
    • tested on 2D and 3D
    • svn commit

June/16/2008 (Mon)


almost nothing :(

June/15/2008 (Sun)


Done

nothing.. :(

June/14/2008 (Sat)


Done

  • debug shader program for 3D
  • svn commit

June/13/2008 (Fri)


Done

  • change multichannel (RGB) read to three single channel reads
    • integrate with shader programs
    • use different file format
    • use additional configuration file parsing to read shader program information
    • clean up old code
    • tested on 2D

June/12/2008 (Thur)


Done

  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets
  • remove GLUI library from meshTester directory and use a separate copy of GLUI
  • found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
  • update SVN repository with the current version

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