HanProgressReport
From Immersive Visualization Lab Wiki
Contents |
June/13/2008
To do
- debug shader program for 3D
- change memory pool mechanism with Pixel Buffer Objects
- User Interface (both in covise and glui)
- select/(de)activate channel
- adjust HSV value
- multi-volume support
- Modify downsampler with padding
Done
- change multichannel (RGB) read to three single channel reads
- integrate with shader programs
- use different file format
- use additional configuration file parsing to read shader program information
- clean up old code
- tested on 2D
June/12/2008
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version