HanProgressReport
From Immersive Visualization Lab Wiki
June/12/08
To do
- change multichannel (RGB) read to three single channel reads
- integrate shader program
- use different file format
- update SVN repository with the current version
- change memory pool mechanism with Pixel Buffer Objects
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..