HanProgressReport

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Revision as of 15:17, 12 June 2008 by Hskim (Talk | contribs)

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June/12/08

To do


  • change multichannel (RGB) read to three single channel reads
    • integrate shader program
    • use different file format
  • update SVN repository with the current version
  • change memory pool mechanism with Pixel Buffer Objects

Done


  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets
  • remove GLUI library from meshTester directory and use a separate copy of GLUI
  • found and fixed a bug, a value was set to INT type, which caused the value to be always zero..