Project2S21
From Immersive Visualization Lab Wiki
Headset Characteristics
UNDER CONSTRUCTION - DO NOT START YET
- Eye distance: use ruler to measure your inter-pupillary distance
- Field of View: horizontal and vertical separately
- Spatial Resolution: pixels per degree of the FOV (=angular resolution). Create line pattern of equally wide black lines and white spaces in between, move pattern away from user until lines are no longer distinguishable.
- Pointing precision with controller at different distances
- Closest distance eyes can converge on an object
Extra Credit (Max. 10 Points)
Options for extra credit are:
Submission Instructions
Once you are done implementing the project, record a video demonstrating all the functionality you have implemented.
The video should be no longer than 5 minutes, and can be substantially shorter. The video format should ideally be MP4, but any other format the graders can view will also work.
While recording the video, record your voice explaining what aspects of the project requirements are covered. Record the video off the screen if you use a VR headset.
To create the video you don't need to use video editing software.
- On any platform, you should be able to use Zoom to record a video.
- For Windows:
- Windows 10 has a built-in screen recorder
- If that doesn't work, the free OBS Studio is very good.
- On Macs you can use Quicktime.
Components of your submission:
- Video: Upload the video at the Assignment link on Canvas. Also add a text comment stating which functionality you have or have not implemented and what extra credit you have implemented. If you couldn't implement something in its entirety, please state which parts you did implement and expect to get points for.
- Example 1: I've done the base project with no issues. No extra credit.
- Example 2: Everything works except an issue with x: I couldn't get y to work properly.
- Example 3: Sections 1, 2 and 4 are fully implemented.
- Example 4: The base project is complete and I did z for extra credit.
- Source code: Upload your Unity project to Canvas: Create a .zip file of your Unity project and submit it to Canvas.
- Executable: If the .zip file with your Unity project includes the executable of your app you are done. Otherwise, build your Unity project into an Android .apk, Windows .exe file or the Mac equivalent and upload it to Canvas as zip file.