From Immersive Visualization Lab Wiki
Active Projects
Catalyst (Tom Levy, Jurgen Schulze, 2017-2019)
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UCOP funded Catalyst project on cyber-archaeology. |
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User interacting with the haptic glove in Virtual Reality |
CalVR (Andrew Prudhomme, Philip Weber, Jurgen Schulze, since 2010)
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CalVR is our virtual reality middleware (a.k.a. VR engine), which we have been developing for our graphics clusters. It runs on anything from a laptop to a large multi-node CAVE, and builds under Linux, Windows and MacOS. More information about how to obtain the code and build it can be found on our main CalVR page. We also wrote a paper on CalVR, and gave a presentation on it. |
VOX and Virvo (Jurgen Schulze, 1999-2012)
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Ongoing development of real-time volume rendering algorithms for interactive display at the desktop (DeskVOX) and in virtual environments (CaveVOX). Virvo is name for the GUI independent, OpenGL based volume rendering library which both DeskVOX and CaveVOX use. |
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