CSE167S2016
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CSE 167, Spring 2016: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of GLSL shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Course Schedule
Click here for the course schedule.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday, 2:00pm-3:20pm, Center Hall 214
- Homework discussion: Mondays, 4:00pm-4:50pm, Center Hall 113
- Homework grading: Fridays in CSE labs 260 and 270, 2:00pm-3:30pm
- Location for TA and tutor office hours: CSE basement labs as listed on Piazza page
- Instructor: Jurgen Schulze, office hour Tuesdays 3:30pm-4:30pm at Atkinson Hall room 2125
- Teaching Assistants: Dylan McCarthy, Kevin Lim, Azeem Ghumman
- Tutors: David Nuernberger, Hoang Tran, Michelle Wu
- For TA/tutor office hours, discussions and more information see our Piazza page
- Section ID: 867409
- Number of units: 4
Special Topics
- Schedule of classes
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging your OpenGL code
- Students with Disabilities