CSE190W2013
Contents |
CSE190: 3D User Interaction
DescriptionThis course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students in the computer lab. These devices will include the Microsoft Kinect, which allows gesture control, and the Razer Hydra, which allows high-precision 3D interactions. We will use the C++ programming language and the OpenGL API. Click here for the course schedule. |
Microsoft Kinect | Razer Hydra |
Announcements
- 2013-01-16: OpenSceneGraph build instructions now on this web site, scroll down to Resources
- 2013-01-13: Homework assignment 1 is now on-line
Topics
- Introduction to 3D interaction
- Application domains
- Output hardware
- Input hardware
- Selection and Manipulation
- Navigation (Travel and Wayfinding)
- System Control
- Symbolic Input
- 3D user interface design
- Evaluation of 3D User Interfaces
- Augmented Reality Interfaces
Prerequisites
- CSE167 (Introduction to Computer Graphics) or equivalent
- Experience programming in C++
- Experience with OpenGL graphics programming
Format
- Instructor: Jürgen Schulze
- Instructor's office hour: Mondays 2-3pm, Atkinson Hall, room 2125
- Number of Units: 4
- Lectures: Monday and Wednesday, 11:00am-12:20pm in EBU-3B, room 2154
- First lecture: Monday, January 7th, 2013 ***Update: cancelled; moved to Wednesday, January 9th***
- Last lecture: Wednesday, March 13th, 2013
- Homework: programming assignments
- Paper presentation: Each student must do at least one 15 minute presentation of a paper of their choice from the field of 3D user interfaces.
- Computer lab with 3D input devices: SEQ142
Grading
Assignment 1 (group) | 15% |
Assignment 2 (group) | 15% |
Assignment 3 (group) | 15% |
Assignment 4 (group) | 15% |
Paper Presentation (individual) | 15% |
Final Exam (individual) | 25% |
You will find your scores on Ted. Please verify after every due date that your score has been recorded correctly.
You are guaranteed that if your weighted average score across all assignments is 100 points or more, you will get a grade of A or A+.
Textbook
Bowman, Kruijff, LaViola, Poupyrev 3D User Interfaces: Theory and Practice Addison Wesley Longman Publishing Co., Inc. Redwood City, CA, USA 2004 ISBN: 0201758679 |
Homework Assignments
All homework assignments are due at 1pm on the due date and have to be demonstrated to the instructor or TA/tutor in lab SEQ 142.
- Homework Assignment #1: OpenSceneGraph. Due Friday, Jan 25th
- Homework Assignment #2: Due Friday, Feb 8th
- Homework Assignment #3: Due Friday, Feb 22nd
- Homework Assignment #4: Due Friday, Mar 8th