Mipmap Generator

From Immersive Visualization Lab Wiki
Revision as of 15:39, 1 April 2008 by Kuhsu (Talk | contribs)

Jump to: navigation, search

// brief summary goes here...

2D mipmap generator

Generate mipmaps for 2D images.

SYNOPSIS
./MipmapGen2D [-f format -s brickSize] imageFilename maxLevel
./MipmapGen2D [-f format -s brickSize] inputBatchFilename maxLevel [outputBatchFilename]


DESCRIPTION
Generate mipmaps for an image:
Generate mipmaps for an image specified by imageFilename, from level 0 (the original image size) to the level specified by maxLevel. If the maxLevel is -1, MipmapGen2D generates all the mipmaps from the original image size to the biggest size smaller than the brickSize.
Generate mipmaps for a set of images:
Generate mipmaps for a set of images listed in the inputBatchFilename, all from level 0 (the original image size) to the level specified by maxLevel.
If outputBatchFilename is specified, MipmapGen2D assumes the image set is an animation, and generates a single text file which lists mipmaps for each frame and timestamps. If outputBatchFilename is not specified, it’s the same as a batch mipmaps generation. MipmapGen2D generates mipmaps and a text file for each image in the set, as if they are generated separately.


OPTIONS
-f format
Specify file format for the output mipmaps. Default is mix.
sep: Save all pixels of a channel together, i.e. RRR…R, GGG…G, BBB…B
mix: Save channels of one pixel together, i.e. RGB, RGB, RGB…RGB
-s brickSize
Specify the brick size. Default is 128.