Mipmapped Volume Rendering
From Immersive Visualization Lab Wiki
Long Term Goal
Current Project Status
TODO
- Reimplement Pixel Buffer Object
- Move configuration file parsing from BrickManager class to MeshRend class
- Move duplicated code in QuadInfo and CubeInfo class to BrickInfo super class
- Reimplement Multi-channel support
- modify texture memory allocation to handle single channel
- vvGLSL class