Difference between revisions of "ResourcesCSE167S16"

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(Text Books and Resources)
(3D Graphics)
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==3D Graphics==
 
==3D Graphics==
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
* Programming in OpenGL 3: [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming]
 
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL

Revision as of 18:10, 14 April 2016

Contents

Text Book and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text book for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming