Difference between revisions of "ResourcesCSE167S16"
From Immersive Visualization Lab Wiki
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==C++ Programming == | ==C++ Programming == | ||
+ | * [http://www.parashift.com/c++-faq/ C++ FAQ] | ||
* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers] | * [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers] | ||
Revision as of 10:57, 29 March 2016
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books | |
Dave Shreiner: OpenGL Programming Guide, Version 4.3. Pearson Education, PDF version here. |
Useful Links
3D Graphics
- Tutorials for OpenGL 3 and up
- Programming in OpenGL 3: Learning Modern 3D Graphics Programming
- Excellent introduction to OpenGL
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers