Difference between revisions of "ResourcesCSE167S16"

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(Shader Programming)
(Shader Programming)
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* [http://www.lighthouse3d.com/tutorials/ Lighthouse3D GLSL tutorials]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse3D GLSL tutorials]
 
* [http://www.clockworkcoders.com/oglsl/tutorials.html Clockworkcoders GLSL tutorials]
 
* [http://www.clockworkcoders.com/oglsl/tutorials.html Clockworkcoders GLSL tutorials]
* [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf GLSL quick reference]
+
* [https://www.khronos.org/files/opengl44-quick-reference-card.pdf GLSL quick reference]
 
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation]
 
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation]
 
* [http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers Binding images to GLSL samplers]
 
* [http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers Binding images to GLSL samplers]

Revision as of 10:56, 29 March 2016

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg
Dave Shreiner: OpenGL Programming Guide, Version 4.3. Pearson Education, PDF version here. Opengl-programming-guide-4 3.jpg

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming