Difference between revisions of "ResourcesCSE167S16"

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(Text Books and Resources)
(3D Graphics)
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==3D Graphics==
 
==3D Graphics==
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
* [http://nehe.gamedev.net/tutorial/lessons_01__05/22004/ NeHe Productions OpenGL Tutorials]
 
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links
 
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links

Revision as of 10:55, 29 March 2016

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg
Dave Shreiner: OpenGL Programming Guide, Version 4.3. Pearson Education, PDF version here. Opengl-programming-guide-4 3.jpg

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming