Difference between revisions of "CSE165W2016"
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If your weighted average score across all assignments is 100 points or more, you will get a grade of A+. | If your weighted average score across all assignments is 100 points or more, you will get a grade of A+. | ||
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+ | There will be no assignment or indication of letter grades corresponding to scores on the individual exams and homework projects. | ||
+ | The final grade depends on a weighted average of all the scores. The following grading key will be used: | ||
+ | |||
+ | {| border="1" style="text-align:center;" | ||
+ | |- | ||
+ | ! Final Score | ||
+ | ! Letter Grade | ||
+ | |- | ||
+ | | 100+ || A+ | ||
+ | |- | ||
+ | | 95+ || A | ||
+ | |- | ||
+ | | 90+ || A- | ||
+ | |- | ||
+ | | 85+ || B+ | ||
+ | |- | ||
+ | | 80+ || B | ||
+ | |- | ||
+ | | 75+ || B- | ||
+ | |- | ||
+ | | 70+ || C+ | ||
+ | |- | ||
+ | | 65+ || C | ||
+ | |- | ||
+ | | 60+ || C- | ||
+ | |} | ||
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+ | For undergraduate students with the P/NP option: A pass (P) grade will be given for an average score of 60 or higher. | ||
+ | |||
+ | For graduate students with the S/U option: A satisfactory (S) grade will be given for an average score of 75 or higher. | ||
==[[CSE165W2016Homework | Homework Assignments]]== | ==[[CSE165W2016Homework | Homework Assignments]]== |
Revision as of 08:41, 22 March 2016
Contents |
CSE165: 3D User Interaction
Description
This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. The course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students for the duration of the projects. These devices will include the Microsoft Kinect, the Razer Hydra, the Leap Motion, the zSpace, and the Sony Move. We will use either Unity 3D or the C++ programming language and OpenGL, along with physics simulation libraries.
Course ScheduleClick here for the course schedule. It lists lecture dates, homework due dates, and recommended reading. Topics
Prerequisites
Format
Grading
You will find your homework and other scores on Ted. Please verify a few days after after every due date that your score has been recorded correctly and inform your grader if it has not. If your weighted average score across all assignments is 100 points or more, you will get a grade of A+. There will be no assignment or indication of letter grades corresponding to scores on the individual exams and homework projects. The final grade depends on a weighted average of all the scores. The following grading key will be used:
For undergraduate students with the P/NP option: A pass (P) grade will be given for an average score of 60 or higher. For graduate students with the S/U option: A satisfactory (S) grade will be given for an average score of 75 or higher. Homework AssignmentsTextbookThe textbook is recommended, but not mandatory as the lecture slides will be made available after each lecture and there will not be reading assignments. Occasionally the lecture slides will be available before the lecture, but you can always use last year's slides if they are not - this year's will differ but not dramatically.
Students with DisabilitiesIf you have a documented disability, please bring your documentation to me as soon as possible so that I can make suitable accommodations for you. If you believe that you have a disability and desire accommodation, please register with the Office for Students with Disabilities. Resources |