Difference between revisions of "Playstation Move UDP API"
From Immersive Visualization Lab Wiki
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Adapted from [https://github.com/cboulay/psmove-ue4/wiki/Windows-PSEye-Setup this] handy guide. | Adapted from [https://github.com/cboulay/psmove-ue4/wiki/Windows-PSEye-Setup this] handy guide. | ||
+ | # Navigate to /move_api/Install/PS Eye/ | ||
# Insert PS Eye into an USB 2.0 port or above. Should appear as 'USB Camera-B4.09.24.1' or something similar in device manager. | # Insert PS Eye into an USB 2.0 port or above. Should appear as 'USB Camera-B4.09.24.1' or something similar in device manager. | ||
# Run Zadig and install libusb-win32 onto 'USB Camera-B4.09.24.1' (Interface 0 on my machine) | # Run Zadig and install libusb-win32 onto 'USB Camera-B4.09.24.1' (Interface 0 on my machine) |
Revision as of 16:18, 19 January 2016
Contents |
Project Overview
This project is an attempt to create a simple interface to the PS Move API via a local UDP server.
Installation
Download for Windows.
Setting up Playstation Eye
Adapted from this handy guide.
- Navigate to /move_api/Install/PS Eye/
- Insert PS Eye into an USB 2.0 port or above. Should appear as 'USB Camera-B4.09.24.1' or something similar in device manager.
- Run Zadig and install libusb-win32 onto 'USB Camera-B4.09.24.1' (Interface 0 on my machine)
- Don't install onto 'Interface 1', this will already have usbaudio installed.
- If no devices appear for installation tick "Options->'List All Devices'"
- Test the performance of the camera with 'test_camera.exe'.
If there is visible tearing/laggy footage:
- Try installing the WinUSB driver with Zadig instead.
- Ensure the Eye is the only USB device connected to the USB hub if possible.
Additional Information
Developers
Software Developer
- Lachlan Smith
Project Advisor
- Jurgen Schulze