Difference between revisions of "MUGIC-Audio-Wrapper"
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− | iMuse system by Michael Land, Stamper Bros. pseudo-revival of iMuse at Rare, MIDI (SF2/WAV) control for real-time software systems in general (mostly techniques used in older video games and lower-budget modern games. Is also used in | + | |
− | Overview: Methods used. | + | Previous work: possible topics to be discussed: iMuse system by Michael Land, Stamper Bros. pseudo-revival of iMuse at Rare, MIDI (SF2/WAV) control for real-time software systems in general (mostly techniques used in older video games and lower-budget modern games. Is also used in hand-held devices such as the Nintendo 3DS for space and time efficiency). |
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+ | Conclusions and Future Work: to be used in several future projects, of which are currently TBA. |
Revision as of 16:31, 27 January 2014
Contents |
Specifications for Audio in MUGIC
The Class specifications are currently being programmed for now, and will be released in the near future.
Usually updated (and worked on!) Monday afternoons. Stay Tuned!
TBA:
New! Classes:
For handling Sounds, Sound
Sound.h Sound.cpp
A list of Sound Objects, SoundList
SoundList.h SoundList.cpp
OpenAL integration and support
Attaching Sound to Objects
Transitioning-between-sounds-Algorithms
Proper Deterministic Looping Protocols via Finite State Automation
Ease of Use
About The Author
Jonathan Shamblen is a Graphics and Sound programmer at UCSD. He is particularly interested in immersive, real-time, large-scale applications of Graphics and Sound Algorithms.
A research paper about this subject is underway and will be presented at a major conference in the foreseeable future.
outline:
Previous work: possible topics to be discussed: iMuse system by Michael Land, Stamper Bros. pseudo-revival of iMuse at Rare, MIDI (SF2/WAV) control for real-time software systems in general (mostly techniques used in older video games and lower-budget modern games. Is also used in hand-held devices such as the Nintendo 3DS for space and time efficiency).
Overview: Methods used.
Conclusions and Future Work: to be used in several future projects, of which are currently TBA.