Difference between revisions of "MUGIC-Audio-Wrapper"
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He is particularly interested in immersive, real-time, large-scale applications of Graphics and Sound Algorithms. | He is particularly interested in immersive, real-time, large-scale applications of Graphics and Sound Algorithms. | ||
− | A research paper about this subject is underway. | + | A research paper about this subject is underway and will be presented at a major conference in the foreseeable future. |
outline: | outline: |
Revision as of 16:22, 27 January 2014
Contents |
Specifications for Audio in MUGIC
The Class specifications are currently being programmed for now, and will be released in the near future.
Usually updated Monday afternoons. Stay Tuned!
TBA:
New! Classes:
For handling Sounds, Sound
Sound.h Sound.cpp
A list of Sound Objects, SoundList
SoundList.h SoundList.cpp
OpenAL integration and support
Attaching Sound to Objects
Transitioning-between-sounds-Algorithms
Proper Deterministic Looping Protocols via Finite State Automation
Ease of Use
About The Author
Jonathan Shamblen is a Graphics and Sound programmer at UCSD. He is particularly interested in immersive, real-time, large-scale applications of Graphics and Sound Algorithms.
A research paper about this subject is underway and will be presented at a major conference in the foreseeable future.
outline:
previous work, possible topics to be discussed: iMuse system by Michael Land, Stamper Bros. pseudo-revival at Rare, MIDI control for software systems in general. Overview: Methods used. Conclusions and Future Work: to be used in several future projects, of which are currently TBA.