Difference between revisions of "CSE165W2014Paper"
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Note that you don't have to cover everything in the paper. Often, that would take an hour or longer to do! Just focus on the main, novel concept and explain it on a level appropriate for the audience of this course. | Note that you don't have to cover everything in the paper. Often, that would take an hour or longer to do! Just focus on the main, novel concept and explain it on a level appropriate for the audience of this course. | ||
− | === | + | ===Presentation Dates=== |
− | + | The dates the presentations are scheduled for are listed on the [[CSE165W2014Schedule | course schedule]]. |
Revision as of 10:07, 16 January 2014
Contents |
Research Paper Presentation
Each student must give a 10 minute presentation (+ 2 min. Q&A) on a full-length research paper of their choice from the field of 3D user interfaces. The paper must be from the past 3 years.
It is required that the presentation be accompanied by a slide presentation. The slide presentation can be done from your own laptop if it has a VGA port (please test it before the class), or it can be emailed or given to the instructor on a USB thumb drive (Powerpoint or PDF formats).
Grading
Each presenter will be graded on the following criteria:
- The presenter's understanding of the article, including ability to convey material to the audience.
- The quality of the slides: layout, structure.
- The quality of the performance: audience connection, entertainment factor, timing, q&a.
Questions for Presentation and Q&A
Here are some questions to help guide your presentation:
- What did the author(s) study? What issue about this topic were the author(s) trying to better understand?
- Why do we care about this topic?
- What methods did the author(s) use? Why are these methods suited to better understand the problem at hand?
- What are the main conclusions from this work?
Here are some general questions for the Q&A section:
- What part of the work was confusing to you?
- What parts were well explained and what parts were poorly explained?
- What type of previous studies is this work building on?
- What is the next step after this work?
- Are there other implications of this work that the authors haven’t considered?
How to Find a Paper
Here is an incomplete list of qualifying conference proceedings. Note that in order to download the full PDF versions of the papers you will need to be logged in to UCSD's campus network.
- IEEE Virtual Reality (VR)
- IEEE Symposium on 3D User Interfaces (3DUI)
- ACM SIGCHI Conference on Human Factors in Computing Systems
- ACM Symposium on Virtual Reality Software and Technology (VRST)
- ACM SIGGRAPH
- SIGGRAPH Asia
Structuring Your Presentation
When you read through a few papers, you will quickly find that most follow this structure:
- Introduction, motivation, hypothesis
- Related work done in the past, and how it relates to the paper
- Methodology
- Results
- Conclusions
Unless you have good reasons not to, your presentation should mimic this structure.
Note that you don't have to cover everything in the paper. Often, that would take an hour or longer to do! Just focus on the main, novel concept and explain it on a level appropriate for the audience of this course.
Presentation Dates
The dates the presentations are scheduled for are listed on the course schedule.