Difference between revisions of "ResourcesCSE167F13"

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| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.akpeters.com/product.asp?prodcode=2698 Publisher's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Second-Ed/dp/1568812698/ref=dp_ob_title_bk Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
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| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Second-Ed/dp/1568812698/ref=dp_ob_title_bk Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
 
| [[Image:shirley-cover-227.jpg]]
 
| [[Image:shirley-cover-227.jpg]]
 
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Revision as of 02:28, 26 September 2013

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming