Difference between revisions of "ResourcesCSE167F13"
From Immersive Visualization Lab Wiki
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− | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author | + | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Second-Ed/dp/1568812698/ref=dp_ob_title_bk Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books] |
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Revision as of 02:28, 26 September 2013
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Amazon.com, On-Line at Google Books | |
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs |
Useful Links
3D Graphics
- OpenGL Reference Manual (Blue Book)
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials: great level of detail but not up to date
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers