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Revision as of 21:08, 20 November 2012
Contents |
CSE190: 3D User Interaction
Description
This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists of a lectures, literature and hands-on work. Students will be expected to implement several techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual reality applications.
An important aspect of the course are going to be homework assignments, which will be programming projects involving 3D interaction devices, which are going to be provided to the students in the computer lab. These devices will include the Microsoft Kinect, which allows gesture control, and the Razer Hydra, which allows high-precision 3D interactions.
Microsoft Kinect | Razer Hydra |
Topics
Introduction to 3DUI, existing examples, input hardware, output hardware, selection, manipulation, navigation, 3D menus, gesture commands, multi-modal interaction, software design for 3DUI, augmented reality interfaces, mixed reality interfaces.
Prerequisites
- CSE167 (Introduction to Computer Graphics) or equivalent
- Experience programming in C++
- Experience with OpenGL graphics programming
Format
- Number of Units: 4
- Lectures: Monday and Wednesday, 11:00am-12:20pm in EBU-3B, room 2154
- First lecture: Monday, January 7th, 2013
- Last lecture: Wednesday, March 13th, 2013
- Homework: programming assignments
Textbook
Bowman, Kruijff, LaViola, Poupyrev: "3D User Interfaces: Theory and Practice", Addison Wesley Longman Publishing Co., Inc. Redwood City, CA, USA 2004, ISBN: 0201758679 |