Difference between revisions of "ResourcesCSE167F12"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(C++ Programming)
Line 30: Line 30:
 
==C++ Programming ==
 
==C++ Programming ==
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
* [http://www-ali.cs.umass.edu/~mckinley/377/labs/c++_for_java_programmers.html C++ for Java programmers]
+
* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers]

Revision as of 00:23, 27 September 2012

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming