Difference between revisions of "ResourcesCSE167F11"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(Shader Programming)
Line 1: Line 1:
 
=Text Books and Resources=
 
=Text Books and Resources=
  
The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.
+
The instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
  
 
{| border="1" style="text-align:left;"
 
{| border="1" style="text-align:left;"

Revision as of 01:18, 27 September 2012

Contents

Text Books and Resources

The instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming