Difference between revisions of "OpenAL Audio Server"

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(OpenAL Audio Server)
 
(Project Overview)
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==Project Overview==
 
==Project Overview==
 
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Rich, 3D environments need sound to provide the user a feeling of complete immersion. When visualization is provided by a cluster of computers, the sound processing can be handled by a dedicated machine that is in turn connected to the speakers and other audio equipment. The OpenAL Audio Server (OAS) provides this functionality via a network interface. OAS is based loosely on the aging Windows DirectSound [http://www.calit2.net/~jschulze/projects/audioserver/ AudioServer] project by Marc Schreier, and aims to deliver a Linux based, backwards compatible solution.
  
 
==Status==
 
==Status==

Revision as of 14:14, 7 October 2011

Contents

Project Overview

Rich, 3D environments need sound to provide the user a feeling of complete immersion. When visualization is provided by a cluster of computers, the sound processing can be handled by a dedicated machine that is in turn connected to the speakers and other audio equipment. The OpenAL Audio Server (OAS) provides this functionality via a network interface. OAS is based loosely on the aging Windows DirectSound AudioServer project by Marc Schreier, and aims to deliver a Linux based, backwards compatible solution.

Status

  • Bullet Point

To-Do

  • Bullet Point

Future Work

  • Bullet Point

Participants

Software Developers:

Project Advisors:

Development Assistance:

  • Philip Weber


Initial Concept Base: