Difference between revisions of "ResourcesCSE167F11"
From Immersive Visualization Lab Wiki
(New page: =Text Books and Resources= <!-- <img class="alignleft" src="%ATTACHURLPATH%/shirley-cover.jpg" width=250> <img class="alignright" src="%ATTACHURLPATH%/opengl.png"> --> The instructor reco...) |
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==3D Graphics== | ==3D Graphics== | ||
* [http://www.opengl.org/documentation/blue_book/ OpenGL Reference Manual] (Blue Book) | * [http://www.opengl.org/documentation/blue_book/ OpenGL Reference Manual] (Blue Book) | ||
− | * [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials] | + | * [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] |
+ | * [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | ||
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links | ||
Revision as of 20:24, 23 September 2011
Contents |
Text Books and Resources
The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.
- Peter Shirley, Steve Marschner: _Fundamentals of Computer Graphics_, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books
- Dave Shreiner: _OpenGL Programming Guide: The Official Guide to Learning !OpenGL, Version 2.1_. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs
Useful Links
3D Graphics
- OpenGL Reference Manual (Blue Book)
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials: great level of detail but not up to date
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation