Difference between revisions of "Volumetric Blood Flow Rendering"

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(Current Project Status)
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* Wireframe surface outline is being drawn
 
* Wireframe surface outline is being drawn
 
* Slice rendering direction is changed inside the vessel, to reduce the amount of artifacts seen
 
* Slice rendering direction is changed inside the vessel, to reduce the amount of artifacts seen
 +
* A more interactive transfer function has been added, using pixel shaders
 +
* Animations now work
  
 
==TODO==
 
==TODO==

Revision as of 18:02, 5 June 2011

Contents

Members

  • Current graduate students: Ming-Chen Hsu, Han Kim, and Gregory Long
  • Faculty: Yuri Bazilevs, Jurgen Schulze, and Alison Marsden
  • Past students: Kenneth Benner, Sasha Koruga


Current Project Status

  • Octree representation has been completed
  • Wireframe surface outline is being drawn
  • Slice rendering direction is changed inside the vessel, to reduce the amount of artifacts seen
  • A more interactive transfer function has been added, using pixel shaders
  • Animations now work

TODO

Han

Greg

  • Implement a more interactive/responsive transfer function implementation using fragment shaders

Paper List

Cylindrical rendering

  • Colon Visualization Using Cylindrical Parameterization - Z. Mai, T. Huysmans, and J. Sijbers
  • Volumetric Rendering of Cylindrical data

Flow Visualization

Transfer function

System

Segmentation

Vector field visualization

  • Most vector field visualization are textures, “smoke” particles
  • mostly seems to apply to fluids passing over solid objects (cars, airplanes)