Difference between revisions of "Virtual Calit2 Building"

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(Proposed Projects Using the Virtual Calit2 Building)
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[http://ivl.calit2.net/wiki/index.php/User:Mbajorek Michael Bajorek]
 
[http://ivl.calit2.net/wiki/index.php/User:Mbajorek Michael Bajorek]
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[http://www.calit2.net/newsroom/release.php?id=1352 This model in the news: Calit2 Collaborates with Architects and UC San Diego Neuroscientists to Study How 'Way-Finding' Affects the Brain]
  
 
==Contributors==
 
==Contributors==

Revision as of 18:11, 20 August 2008

The goal the Virtual Calit2 Building is to provide an accurate and accessible virtual replica of the Calit2 building that can be used by any researcher or scientist to conduct projects or tests that require the need for a detailed architectural layout.

Contents

Proposed Projects Using the Virtual Calit2 Building

Michael Bajorek

This model in the news: Calit2 Collaborates with Architects and UC San Diego Neuroscientists to Study How 'Way-Finding' Affects the Brain

Contributors

Daniel Rohrlick continues making further additions to the existing model. The first floor of the Calit2 building is coming closer to completion.

Philip Weber provided excellent assistance with model loading techniques.

Vinh Huynh.

Mabel Zhang.


Project Details

Dynamic Elements

Automatic Doors

Working Elevators

Light Effects

VRML Scripting in General

Modeling in Autodesk 3ds Max

Optimization

The difference between a very nicely and smoothly rendered architectural scene and a real-time 3D model is that the former allows for rendering ahead of the time, and the latter requires rendering on the fly. Because of this, in order to reach the maximum navigation speed in the architectural model, some details need to be sacrificed; this includes the smoothness of surfaces, details in objects, resolution of textures, etc. The VRML language itself already has some features to enable fast real-time rendering such as the lack of shadows so that no shadows will need to be calculated for rendering; this is also part of the reason that VRML does not support all of the effects from 3ds Max, and the non-supported features are not exported to VRML files when using the 3ds Max exporter.

Our main approach was to reduce the polygon count, to shrink texture file size, and to reuse textures.

....more to come


Calit2 Model Structure

Misc. Debugging Ideas and Tricky Things

Future Work

More Images

The Calit2 building viewed in wireframe mode. Exterior1 medium.jpg


The Calit2 Building shown with photo-realistic textures. Exterior1 wire medium.jpg


A view of the interior lobby of Calit2.

Interior1 medium.jpg