Difference between revisions of "HanProgressReportAugust08"
From Immersive Visualization Lab Wiki
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* limiting # of bricks loaded at each frame | * limiting # of bricks loaded at each frame | ||
* prefetching bricks? | * prefetching bricks? | ||
+ | |||
+ | === 08 Fri === | ||
+ | ---- | ||
+ | * debugged the bug | ||
+ | * tested with 200 tornado data frames and it plays interactively | ||
+ | ** nearest neighbor interpolation causes lots of aliasing especially on lines and edges | ||
+ | ** no prefetching or asynchronous I/O was used | ||
+ | ** trying to come up with an algorithm that limits the total number of bricks loaded at each frame | ||
+ | *** heuristic. there can be a smarter algorithm than one in octreemizer.. | ||
+ | *** don't know how much this would impact the overall performance | ||
+ | * generating 600 frames | ||
=== 07 Thur === | === 07 Thur === |
Revision as of 21:33, 8 August 2008
Contents |
Deadline
- Aug/11/2008
- new class restructuring
- Sep/22/2008
- deadline
TODO
- multi-volume support
* mesh generation - generating a mesh for multivolumes under one constraint - memory size * rendering - multi-volume rendering o new rendering algorithm: need to manage multi bricks overlaps with several bricks! * time-series multivolume rendering - need to handle multi timesteps
- mipmapped video support
* prefetching next frames (check libc max filedes) - frame window: [x-5, x+20] - open new frame files - add brickinfos? - close old frame files - delete brickinfos? * point of interest (check paper again) * limiting # of bricks loaded at each frame * prefetching bricks?
08 Fri
- debugged the bug
- tested with 200 tornado data frames and it plays interactively
- nearest neighbor interpolation causes lots of aliasing especially on lines and edges
- no prefetching or asynchronous I/O was used
- trying to come up with an algorithm that limits the total number of bricks loaded at each frame
- heuristic. there can be a smarter algorithm than one in octreemizer..
- don't know how much this would impact the overall performance
- generating 600 frames
07 Thur
- refine and debug frame window
- debugging frame window..
- data isn't changing...
06 Weds
Done
- generated tornado tiff data sets
- implemented frame window - need test!!!!!
- opening next 10 frames
- closing previous 10 frames
- activating/deactivating BrickReaders
- grpof to find bottlenecks
- no bad calls, which means my system is IO bounded. =(
August/05/2008 (Tu)
- multi-volume support
* user interface - need to be able to manipulate one volume at a time * new class structures? like in virvo/multirend
- dynamic change in volume control UI
- hide/show according to volume selection
August/01/2008 (Fri)
Done
- finalized the interface between MipMapVideo library and GUI part