Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
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=== June/15/2008 (Sun) === | === June/15/2008 (Sun) === | ||
− | |||
---- | ---- | ||
+ | ==== To do ==== | ||
* change memory pool mechanism with Pixel Buffer Objects | * change memory pool mechanism with Pixel Buffer Objects | ||
* User Interface (both in covise and glui) | * User Interface (both in covise and glui) | ||
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=== June/14/2008 (Sat) === | === June/14/2008 (Sat) === | ||
− | |||
---- | ---- | ||
+ | ==== Done ==== | ||
* debug shader program for 3D | * debug shader program for 3D | ||
=== June/13/2008 (Fri) === | === June/13/2008 (Fri) === | ||
+ | ---- | ||
==== Done ==== | ==== Done ==== | ||
− | |||
* change multichannel (RGB) read to three single channel reads | * change multichannel (RGB) read to three single channel reads | ||
** integrate with shader programs | ** integrate with shader programs | ||
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=== June/12/2008 (Thur) === | === June/12/2008 (Thur) === | ||
− | + | ---- | |
==== Done ==== | ==== Done ==== | ||
− | |||
* implement texture pools | * implement texture pools | ||
** use glTexImage2D for initialization and glTexSubImage2D for update | ** use glTexImage2D for initialization and glTexSubImage2D for update |
Revision as of 21:12, 14 June 2008
Contents |
June/15/2008 (Sun)
To do
- change memory pool mechanism with Pixel Buffer Objects
- User Interface (both in covise and glui)
- select/(de)activate channel
- adjust HSV value
- multi-volume support
- Modify downsampler with padding
- XML configuration
June/14/2008 (Sat)
Done
- debug shader program for 3D
June/13/2008 (Fri)
Done
- change multichannel (RGB) read to three single channel reads
- integrate with shader programs
- use different file format
- use additional configuration file parsing to read shader program information
- clean up old code
- tested on 2D
June/12/2008 (Thur)
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version