Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
(→To do) |
(→Done) |
||
Line 17: | Line 17: | ||
** use additional configuration file parsing to read shader program information | ** use additional configuration file parsing to read shader program information | ||
** clean up old code | ** clean up old code | ||
+ | ** tested on 2D | ||
=== June/12/2008 === | === June/12/2008 === |
Revision as of 20:23, 13 June 2008
Contents |
June/13/2008
To do
- change memory pool mechanism with Pixel Buffer Objects
- User Interface (both in covise and glui)
- select/(de)activate channel
- adjust HSV value
- multi-volume support
- Modify downsampler with padding
Done
- change multichannel (RGB) read to three single channel reads
- integrate with shader programs
- use different file format
- use additional configuration file parsing to read shader program information
- clean up old code
- tested on 2D
June/12/2008
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version