Difference between revisions of "HanProgressReport"

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(To do)
(June/13/2008)
Line 3: Line 3:
 
==== To do ====
 
==== To do ====
 
----
 
----
* change multichannel (RGB) read to three single channel reads
 
** integrate shader program
 
** use different file format
 
** use <brickID, channelID> as a key to find information in LRU list
 
 
* change memory pool mechanism with Pixel Buffer Objects
 
* change memory pool mechanism with Pixel Buffer Objects
 
* multi-volume support
 
* multi-volume support
Line 12: Line 8:
 
==== Done ====
 
==== Done ====
 
----
 
----
 +
* change multichannel (RGB) read to three single channel reads
 +
** integrate with shader programs
 +
** use different file format
 +
** use additional configuration file parsing to read shader program information
 +
** clean up old code
  
 
=== June/12/2008 ===
 
=== June/12/2008 ===

Revision as of 18:34, 13 June 2008

Contents

June/13/2008

To do


  • change memory pool mechanism with Pixel Buffer Objects
  • multi-volume support

Done


  • change multichannel (RGB) read to three single channel reads
    • integrate with shader programs
    • use different file format
    • use additional configuration file parsing to read shader program information
    • clean up old code

June/12/2008

Done


  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets
  • remove GLUI library from meshTester directory and use a separate copy of GLUI
  • found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
  • update SVN repository with the current version