Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
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** integrate shader program | ** integrate shader program | ||
** use different file format | ** use different file format | ||
+ | ** use <brickID, channelID> as a key to find information in LRU list | ||
* change memory pool mechanism with Pixel Buffer Objects | * change memory pool mechanism with Pixel Buffer Objects | ||
* multi-volume support | * multi-volume support |
Revision as of 13:35, 13 June 2008
Contents |
June/13/2008
To do
- change multichannel (RGB) read to three single channel reads
- integrate shader program
- use different file format
- use <brickID, channelID> as a key to find information in LRU list
- change memory pool mechanism with Pixel Buffer Objects
- multi-volume support
Done
June/12/2008
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version