Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
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− | === June/ | + | |
+ | === June/13/2008 === | ||
==== To do ==== | ==== To do ==== | ||
---- | ---- | ||
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** use different file format | ** use different file format | ||
* change memory pool mechanism with Pixel Buffer Objects | * change memory pool mechanism with Pixel Buffer Objects | ||
+ | ==== Done ==== | ||
+ | ---- | ||
+ | |||
+ | === June/12/2008 === | ||
==== Done ==== | ==== Done ==== |
Revision as of 11:40, 13 June 2008
Contents |
June/13/2008
To do
- change multichannel (RGB) read to three single channel reads
- integrate shader program
- use different file format
- change memory pool mechanism with Pixel Buffer Objects
Done
June/12/2008
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version