Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
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** integrate shader program | ** integrate shader program | ||
** use different file format | ** use different file format | ||
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* change memory pool mechanism with Pixel Buffer Objects | * change memory pool mechanism with Pixel Buffer Objects | ||
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* remove GLUI library from meshTester directory and use a separate copy of GLUI | * remove GLUI library from meshTester directory and use a separate copy of GLUI | ||
* found and fixed a bug, a value was set to INT type, which caused the value to be always zero.. | * found and fixed a bug, a value was set to INT type, which caused the value to be always zero.. | ||
+ | * update SVN repository with the current version |
Revision as of 16:06, 12 June 2008
June/12/08
To do
- change multichannel (RGB) read to three single channel reads
- integrate shader program
- use different file format
- change memory pool mechanism with Pixel Buffer Objects
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version