Difference between revisions of "HanProgressReport"
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** tested on 2D and 3D testsets | ** tested on 2D and 3D testsets | ||
* remove GLUI library from meshTester directory and use a separate copy of GLUI | * remove GLUI library from meshTester directory and use a separate copy of GLUI | ||
+ | * found and fixed a bug, a value was set to INT type, which caused the value to be always zero.. |
Revision as of 15:17, 12 June 2008
June/12/08
To do
- change multichannel (RGB) read to three single channel reads
- integrate shader program
- use different file format
- update SVN repository with the current version
- change memory pool mechanism with Pixel Buffer Objects
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..