Difference between revisions of "HanProgressReport"

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** use different file format
 
** use different file format
 
* update SVN repository with the current version
 
* update SVN repository with the current version
 +
* change memory pool mechanism with Pixel Buffer Objects
 +
  
  

Revision as of 13:17, 12 June 2008

June/12/08

To do


  • change multichannel (RGB) read to three single channel reads
    • integrate shader program
    • use different file format
  • update SVN repository with the current version
  • change memory pool mechanism with Pixel Buffer Objects


Done


  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets