Difference between revisions of "User:Kalice"
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=== Implementation === | === Implementation === | ||
− | * using [ http://www.openscenegraph.com OpenSceneGraph], OpenGL, GLSL, OpenCOVER, and COVISE | + | * using [http://www.openscenegraph.com OpenSceneGraph], OpenGL, GLSL, OpenCOVER, and COVISE |
=== Schedule/Milestones === | === Schedule/Milestones === |
Revision as of 20:20, 3 May 2007
Contents |
Karen Lin
I am a 2nd year CSE Masters student at UCSD specializing in graphics and vision. I work with Matthias Zwicker and Jurgen Schulze on a joint project in the Visualization Lab of Cal-IT2. There's nothing like playing with the latest multi-million dollar visual technology everyday.
Depth Of Focus Project
This is my descriptive summary AND sale of the project...at least it WILL be.
Algorithm
Input
- Given a set of images of a 3D scene recorded into 2D by a camera tracking/panning horizontally along a plane. This can be also thought of as images captured from a camera array, in which a row of cameras are evenly spaced, identically calibrated.
- Headtracking will keep track of the user's viewing position, allowing the screen image to change to the natural perspective change.
- Wand/mouse click will signal the user's new focal point, resulting in a new depth/object to focus on.
- Depth Finder
- Image set processing
- Output
Implementation
- using OpenSceneGraph, OpenGL, GLSL, OpenCOVER, and COVISE
Schedule/Milestones
MUST finish thesis by June 8th. =p
Results
- Downloads
- Images