Difference between revisions of "ResourcesCSE167F17"
From Immersive Visualization Lab Wiki
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==3D Graphics== | ==3D Graphics== | ||
− | * [http://www.tomdalling.com/blog/category/modern-opengl/ | + | * [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] |
+ | * [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] | ||
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | ||
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL] | * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL] |
Revision as of 11:55, 19 October 2017
Contents |
Textbook and Resources
All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics, the instructor recommends the following textbook for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books |
Useful Web Links
3D Graphics
- Tom Dalling's Modern OpenGL Tutorial
- Learn OpenGL: Modern OpenGL Tutorial
- Tutorials for OpenGL 3 and up
- Lighthouse 3D Tutorials; not all use modern OpenGL
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
- Creating a 3D sphere in OpenGL