Difference between revisions of "Project4W17"
(→Homework Assignment 5: Final Project) |
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* The application cannot be based on any of the previous homework projects. | * The application cannot be based on any of the previous homework projects. | ||
* The application cannot use input devices other than Touch or Leap. Specifically, it cannot use keyboard or mouse. | * The application cannot use input devices other than Touch or Leap. Specifically, it cannot use keyboard or mouse. | ||
− | |||
* '''Important:''' If your application uses the Touch controllers, you are only allowed to use two buttons on each controller. Which buttons is your choice. You're not allowed to use the joysticks on the controllers. | * '''Important:''' If your application uses the Touch controllers, you are only allowed to use two buttons on each controller. Which buttons is your choice. You're not allowed to use the joysticks on the controllers. | ||
+ | * Each team (regardless of number of members) has to implement at least 7 skill points worth of technical features, based on the list below. | ||
+ | |||
+ | Technical Features and Skill Points: | ||
+ | |||
+ | * Selection: 1 skill point | ||
+ | * Two-handed selection: 1 additional skill point | ||
+ | * Manipulation: one-handed: 1 skill point, two-handed: 2 skill points | ||
+ | * Wayfinding: 1 skill point per wayfinding method (2 max total) | ||
+ | * Travel: 1 skill point per travel method (2 max total) | ||
+ | * System Control (e.g., menus): 2 skill for one control panel/menu type, 3 for two | ||
+ | * Symbolic Input (e.g., text input): 2 skill points | ||
+ | * Custom gesture: 1 skill point per gesture (stacks with other technical feature), maximum: two skill points total | ||
+ | |||
+ | We may extend this list upon request. | ||
You are allowed to use Unity, Unreal, Lumberyard, OpenGL/C++ for the implementation. While the use of asset stores is allowed for textures and 3D models, any other use of assets from the asset store requires permission from the instructor or one of the TAs/tutors. | You are allowed to use Unity, Unreal, Lumberyard, OpenGL/C++ for the implementation. While the use of asset stores is allowed for textures and 3D models, any other use of assets from the asset store requires permission from the instructor or one of the TAs/tutors. | ||
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* Presentation (90 points) | * Presentation (90 points) | ||
* Extra Credit (10 points) | * Extra Credit (10 points) | ||
− | |||
==Documentation (10 Points)== | ==Documentation (10 Points)== | ||
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* The names of your team members. | * The names of your team members. | ||
* A short description of the project. | * A short description of the project. | ||
+ | * Which technical features you are planning on implementing. | ||
* What you are planning on spending your creative efforts on. | * What you are planning on spending your creative efforts on. | ||
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The points are distributed like this: | The points are distributed like this: | ||
− | * Blog entry #1: | + | * Blog entry #1: 4 points |
− | * Blog entry #2: | + | * Blog entry #2: 4 points |
− | * Video: | + | * Video: 2 points |
<!-- | <!-- | ||
Once you have created your blog, please email the URL to TA Alex. His email address is mentioned on Piazza. | Once you have created your blog, please email the URL to TA Alex. His email address is mentioned on Piazza. | ||
+ | --> | ||
==The Application (90 Points)== | ==The Application (90 Points)== | ||
− | The final project has to be presented during our final exam slot on ''' | + | The final project has to be presented during our final exam slot on '''Tuesday, March 21st starting 11:30am'''. |
− | + | ||
− | + | The points for your project are based on the demonstration, and will be distributed as follows: | |
− | + | ||
− | + | ||
− | + | * Technical quality: 70% (10% per skill point) | |
+ | * UI Usability: 15% | ||
+ | * Creativity: 15% | ||
− | + | The scores will be determined by the course staff (instructor, TAs, tutors). You need to let a course staff member try your application so that we can determine the UI usability score. Creativity will be subjectively graded by the course staff. | |
==Extra Credit (10 Points)== | ==Extra Credit (10 Points)== | ||
We want to reward projects that go beyond what we ask for. Please contact the course staff to get cleared for extra credit work. | We want to reward projects that go beyond what we ask for. Please contact the course staff to get cleared for extra credit work. | ||
− | We | + | We will be posting extra credit options here as the project develops. |
− | + | ||
− | + |
Revision as of 02:27, 6 March 2017
Contents |
Homework Assignment 4: Final Project
For this assignment you can obtain 100 points, plus up to 10 points for extra credit.
This homework assignment is due on Tuesday, March 21st at 11:30am.
The project is designed to be a team project for two people, just like the other projects this quarter.
The goal of this project is to create a 3D application for the Oculus Rift with either the Touch controllers or the Leap Motion. The following rules apply:
- The application cannot be based on any of the previous homework projects.
- The application cannot use input devices other than Touch or Leap. Specifically, it cannot use keyboard or mouse.
- Important: If your application uses the Touch controllers, you are only allowed to use two buttons on each controller. Which buttons is your choice. You're not allowed to use the joysticks on the controllers.
- Each team (regardless of number of members) has to implement at least 7 skill points worth of technical features, based on the list below.
Technical Features and Skill Points:
- Selection: 1 skill point
- Two-handed selection: 1 additional skill point
- Manipulation: one-handed: 1 skill point, two-handed: 2 skill points
- Wayfinding: 1 skill point per wayfinding method (2 max total)
- Travel: 1 skill point per travel method (2 max total)
- System Control (e.g., menus): 2 skill for one control panel/menu type, 3 for two
- Symbolic Input (e.g., text input): 2 skill points
- Custom gesture: 1 skill point per gesture (stacks with other technical feature), maximum: two skill points total
We may extend this list upon request.
You are allowed to use Unity, Unreal, Lumberyard, OpenGL/C++ for the implementation. While the use of asset stores is allowed for textures and 3D models, any other use of assets from the asset store requires permission from the instructor or one of the TAs/tutors.
You are welcome to use the TA/tutors' office hours to brainstorm ideas with them, as well as for help during your work on the project, like for the other homework projects.
Grading
Your final project score consists of three parts:
- Documentation (10 points)
- Presentation (90 points)
- Extra Credit (10 points)
Documentation (10 Points)
You need to create a blog to report on the progress you're making on your project. You need to make at least two blog entries to get the full score. The first is due on Sunday, March 12th at 11:59pm, the second is due on Sunday, March 19th at 11:59pm. You also need to make a short video clip of your application, and reference it in your blog. This is due when the projects are due, on Tuesday, March 21st at 11:30am.
The first blog entry needs to contain (at a minimum) the following pieces of information:
- The name of your project.
- The names of your team members.
- A short description of the project.
- Which technical features you are planning on implementing.
- What you are planning on spending your creative efforts on.
In week 2 you need to write about the progress you made, and mention any changes you have made to team, project title, or implementation plans. You also need to upload at least one screen shot of your application.
The video is due on presentation day and should be about 1 minute long. You don't need to use editing software, but you should use software to capture your screen to a video file. Screen recording software, such as the Open Broadcaster Software, is available free of charge for Windows and Mac, on the Mac you can use QuickTime. Audio is optional. Embed or link to the video from your blog.
You are free to create the blog on any web based blog site, such as Blogger or WordPress. You should use the same blog each time and just add new blog entries. You are free to add more entries than the required ones.
The points are distributed like this:
- Blog entry #1: 4 points
- Blog entry #2: 4 points
- Video: 2 points
The Application (90 Points)
The final project has to be presented during our final exam slot on Tuesday, March 21st starting 11:30am.
The points for your project are based on the demonstration, and will be distributed as follows:
- Technical quality: 70% (10% per skill point)
- UI Usability: 15%
- Creativity: 15%
The scores will be determined by the course staff (instructor, TAs, tutors). You need to let a course staff member try your application so that we can determine the UI usability score. Creativity will be subjectively graded by the course staff.
Extra Credit (10 Points)
We want to reward projects that go beyond what we ask for. Please contact the course staff to get cleared for extra credit work. We will be posting extra credit options here as the project develops.