Difference between revisions of "ResourcesCSE167S16"
From Immersive Visualization Lab Wiki
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==Shader Programming== | ==Shader Programming== | ||
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* [https://www.khronos.org/files/opengl44-quick-reference-card.pdf GLSL quick reference] | * [https://www.khronos.org/files/opengl44-quick-reference-card.pdf GLSL quick reference] | ||
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | * [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] |
Latest revision as of 17:12, 14 April 2016
Contents |
Text Book and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text book for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books |
Useful Links
3D Graphics
- Tutorials for OpenGL 3 and up
- Lighthouse 3D Tutorials
- Tom Dalling's Modern OpenGL Tutorial
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics