Difference between revisions of "ResourcesCSE167S16"

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(3D Graphics)
(3D Graphics)
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* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]
* [http://www.tomdalling.com/blog/category/modern-opengl/ Modern OpenGL Tutorial]
+
* [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial]
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links
 
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links

Revision as of 17:12, 14 April 2016

Contents

Text Book and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text book for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming