Difference between revisions of "ResourcesCSE167S16"
From Immersive Visualization Lab Wiki
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==3D Graphics== | ==3D Graphics== | ||
+ | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | ||
+ | * Programming in OpenGL 3: [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming] | ||
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | * [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | ||
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
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==Advanced Graphics Programming== | ==Advanced Graphics Programming== | ||
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* [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1] | * [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1] | ||
* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | * [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | ||
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | ||
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Revision as of 10:57, 29 March 2016
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books | |
Dave Shreiner: OpenGL Programming Guide, Version 4.3. Pearson Education, PDF version here. |
Useful Links
3D Graphics
- Tutorials for OpenGL 3 and up
- Programming in OpenGL 3: Learning Modern 3D Graphics Programming
- Excellent introduction to OpenGL
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers