Difference between revisions of "ResourcesCSE167S16"

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(Text Books and Resources)
(Text Books and Resources)
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| Dave Shreiner: ''OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1''. Pearson Education, ISBN 8131721841, [http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=dp_ob_title_bk at Amazon]. An older version is on-line: [http://www.glprogramming.com/red/ Version 1.1],[http://fly.srk.fer.hr/~unreal/theredbook/ alternate link], [http://www.opengl.org/resources/code/samples/redbook/ sample programs]
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| Dave Shreiner: ''OpenGL Programming Guide, Version 4.3''. Pearson Education, [http://www.ics.uci.edu/~gopi/CS211B/opengl_programming_guide_8th_edition.pdf].
Note that the latest version of the book covers a newer version of OpenGL, whereas in class we use the original OpenGL. So don't buy this book if it covers OpenGL 3.0 or higher.
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Revision as of 10:52, 29 March 2016

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg
Dave Shreiner: OpenGL Programming Guide, Version 4.3. Pearson Education, [1]. Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming