Difference between revisions of "Project6Fall14"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(Project 6: Textured Patch)
Line 12: Line 12:
 
==4. Use Environment Mapping==
 
==4. Use Environment Mapping==
  
<--
+
<!--
 
A surface of revolution is an object that is rotationally symmetrical around a central axis. The following picture shows approximately what is expected.
 
A surface of revolution is an object that is rotationally symmetrical around a central axis. The following picture shows approximately what is expected.
 
[[Image:sor-editor.jpg]]
 
  
 
a) Start by drawing a GL_LINE from top to bottom in the center of your OpenGL window. This is your axis of symmetry. ('''5 points''')
 
a) Start by drawing a GL_LINE from top to bottom in the center of your OpenGL window. This is your axis of symmetry. ('''5 points''')

Revision as of 15:12, 22 November 2014

Contents

Project 6: Silver Water

[THIS PROJECT IS UNDER CONSTRUCTION. PLEASE COME BACK LATER.]

This project is on Bezier patches, texturing, and environment mapping with a GLSL shader program. The goal is to create a Bezier patch, make it resemble a water surface with small waves, then put it in a textured environment cube and render its surface with environment mapping.

It is due on Friday, December 5th at 3:30pm and will be discussed in CSB 001 on Monday, December 1st at 5pm.

1. Make a Bezier Patch

2. Animate the Patch

3. Add an Environment

4. Use Environment Mapping