Difference between revisions of "Project6Fall14"
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==4. Use Environment Mapping== | ==4. Use Environment Mapping== | ||
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A surface of revolution is an object that is rotationally symmetrical around a central axis. The following picture shows approximately what is expected. | A surface of revolution is an object that is rotationally symmetrical around a central axis. The following picture shows approximately what is expected. | ||
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a) Start by drawing a GL_LINE from top to bottom in the center of your OpenGL window. This is your axis of symmetry. ('''5 points''') | a) Start by drawing a GL_LINE from top to bottom in the center of your OpenGL window. This is your axis of symmetry. ('''5 points''') |
Revision as of 15:12, 22 November 2014
Contents |
Project 6: Silver Water
[THIS PROJECT IS UNDER CONSTRUCTION. PLEASE COME BACK LATER.]
This project is on Bezier patches, texturing, and environment mapping with a GLSL shader program. The goal is to create a Bezier patch, make it resemble a water surface with small waves, then put it in a textured environment cube and render its surface with environment mapping.
It is due on Friday, December 5th at 3:30pm and will be discussed in CSB 001 on Monday, December 1st at 5pm.