Difference between revisions of "Focal Stacks"
From Immersive Visualization Lab Wiki
(→OBJ Files) |
(→OBJ Files) |
||
Line 18: | Line 18: | ||
#!/bin/bash | #!/bin/bash | ||
chmod 660 * | chmod 660 * | ||
− | sed s/usemap/usemtl/ | + | sed s/usemap/usemtl/ $1 -i |
− | sed s/map.jpg/coral-material/ | + | sed s/map.jpg/coral-material/ $1 -i |
− | sed '/map_Kd/ i\newmtl coral-material | + | sed '/map_Kd/ i\newmtl coral-material' $1.mtl -i |
− | convert | + | convert $1.jpg -flip $1.jpg |
</pre> | </pre> |
Revision as of 17:52, 22 May 2013
OBJ Files
Requirements for OBJ files for CalVR to display:
- Material library file needs to be specified with extension, e.g.: mtllib coral-mtl.mtl.
- To use a texture image (image map) use the command usemtl, not usemap. Example: usemtl coral-material. This is for material file coral-mtl.mtl, which has the following content:
newmtl coral-material map_Kd coral-map.jpg
- The image referenced by the material file in this example is coral-map.jpg.
- If the image is upside down, flip it with the following ImageMagick command:
convert sourceimage.jpg -flip destimage.jpg
- Here's a script that converts data from Helicon Focus' obj format to CalVR's obj format:
#!/bin/bash chmod 660 * sed s/usemap/usemtl/ $1 -i sed s/map.jpg/coral-material/ $1 -i sed '/map_Kd/ i\newmtl coral-material' $1.mtl -i convert $1.jpg -flip $1.jpg