Difference between revisions of "Projects"
From Immersive Visualization Lab Wiki
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<td>The goal of this project is to create a multi-camera video capture system.</td> | <td>The goal of this project is to create a multi-camera video capture system.</td> | ||
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+ | ===[[zspace Linux Fix]] (Thomas Gray, 2013)=== | ||
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+ | <td>[[Image:image-missing.jpg]]</td> | ||
+ | <td>The goal of this project is to create a fix for the zspace's stereo display of content, which gets mixed up from time to time. Using additional hardware external to the computer, a fix can be made which determines if the screen is correctly initialized and displaying content with the proper stereo orientation.</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 16:02, 3 June 2013
Past Projects
Active Projects
Focal Stacks (Jurgen Schulze, 2013)
SIO will soon have a new microscope which can generate focal stacks faster than before. We are working on algorithms to visualize and analyze these focal stacks. |
Android Head Tracking (Ken Dang, 2013)
The Project Goal is to create a Android App that would use face detection algorithms to allows head tracking on mobile devices |
Camelot (Thomas Gray, 2013)
The goal of this project is to create a multi-camera video capture system. |
zspace Linux Fix (Thomas Gray, 2013)
ZSculpt - 3D Sculpting with the zSpace (Thinh Nguyen, 2013)
The goal of this project is to explore the use of the zSpace VR system for 3D sculpting. |
Magic Lens (Tony Chan, Michael Chao, 2013)
The goal of this project is to research the use of smart phones in a virtual reality environment. |
Pose Estimation for a Mobile Device (Kuen-Han Lin, 2013)
The goal of this project is to develop an algorithm which runs on a PC to estimate the pose of a mobile Android device, linked via wifi. |
Multi-User Graphics with Interactive Control (MUGIC) (Philip Weber, Nadia Zeng, Andy Muehlhausen, 2012-)
This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. See the project in action, and a more recent performance with it (starts at 14:00 min). |