Difference between revisions of "Projects"
From Immersive Visualization Lab Wiki
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<td>This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. [http://vimeo.com/46401959 See the project in action], and [http://www.youtube.com/watch?v=_V3eq3bOjxA a more recent performance with it (starts at 14:00 min)].</td> | <td>This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. [http://vimeo.com/46401959 See the project in action], and [http://www.youtube.com/watch?v=_V3eq3bOjxA a more recent performance with it (starts at 14:00 min)].</td> | ||
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Revision as of 17:46, 1 May 2013
Past Projects
Active Projects
Android Head Tracking (Ken Dang, 2013)
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The Project Goal is to create a Android App that would use face detection algorithms to allows head tracking on mobile devices |
Camelot (Thomas Gray, 2013)
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The goal of this project is to create a multi-camera video capture system. |
ZSculpt - 3D Sculpting with the zSpace (Thinh Nguyen, 2013)
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The goal of this project is to explore the use of the zSpace VR system for 3D sculpting. |
Magic Lens (Tony Chan, Michael Chao, 2013)
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The goal of this project is to research the use of smart phones in a virtual reality environment. |
Pose Estimation for a Mobile Device (Kuen-Han Lin, 2013)
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The goal of this project is to develop an algorithm which runs on a PC to estimate the pose of a mobile Android device, linked via wifi. |
AndroidAR (Kristian Hansen, Mads Pedersen, 2012)
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Tracked Android phones are used to view 3D models and to draw in 3D. |
ArtifactVis with Android Device (Sahar Aseeri, 2012)
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In this project, an Android device is used to control the ArtifactVis application and to view images of the artifacts on the mobile device. |
Bubble Menu (Cathy Hughes, 2012-)
Multi-User Graphics with Interactive Control (MUGIC) (Philip Weber, Nadia Zeng, Andy Muehlhausen, 2012-)
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This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. See the project in action, and a more recent performance with it (starts at 14:00 min). |