Difference between revisions of "Projects"
From Immersive Visualization Lab Wiki
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<td>This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. [http://vimeo.com/46401959 See the project in action], and [http://www.youtube.com/watch?v=_V3eq3bOjxA a more recent performance with it (starts at 14:00 min)].</td> | <td>This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. [http://vimeo.com/46401959 See the project in action], and [http://www.youtube.com/watch?v=_V3eq3bOjxA a more recent performance with it (starts at 14:00 min)].</td> | ||
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Revision as of 16:46, 1 May 2013
Past Projects
Active Projects
Android Head Tracking (Ken Dang, 2013)
The Project Goal is to create a Android App that would use face detection algorithms to allows head tracking on mobile devices |
Camelot (Thomas Gray, 2013)
The goal of this project is to create a multi-camera video capture system. |
ZSculpt - 3D Sculpting with the zSpace (Thinh Nguyen, 2013)
The goal of this project is to explore the use of the zSpace VR system for 3D sculpting. |
Magic Lens (Tony Chan, Michael Chao, 2013)
The goal of this project is to research the use of smart phones in a virtual reality environment. |
Pose Estimation for a Mobile Device (Kuen-Han Lin, 2013)
The goal of this project is to develop an algorithm which runs on a PC to estimate the pose of a mobile Android device, linked via wifi. |
AndroidAR (Kristian Hansen, Mads Pedersen, 2012)
Tracked Android phones are used to view 3D models and to draw in 3D. |
ArtifactVis with Android Device (Sahar Aseeri, 2012)
In this project, an Android device is used to control the ArtifactVis application and to view images of the artifacts on the mobile device. |
Bubble Menu (Cathy Hughes, 2012-)
Multi-User Graphics with Interactive Control (MUGIC) (Philip Weber, Nadia Zeng, Andy Muehlhausen, 2012-)
This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. See the project in action, and a more recent performance with it (starts at 14:00 min). |